Pete Nichols

Peter Nichols

Tech Artist

Objective

Utilizing my background in both anatomy and technology, my aim is to bridge the gap between art and animation. By providing support to both faculties I hope to assist my piers in executing their vision to the best of my ability.

Work Experience

Associate Technical Artist - Blizzard Entertainment

April 2019 - Present

  • Building and iterating on in game cloth simulations
  • Writing utilities to make simulations more robust and performant
  • Assisting with character rigs where needed

Rigger - Rooster Teeth

March 2018 - April 2019

  • Rigged and maintained assets for gen:Lock season one
  • Developing a data driven rigging library
  • Wrote toolkit for animation and lipsync

Rigger - Contractor

December 2015 - December 2018

  • Player Characters and cinematics for Vermintide 2
  • Lead Digi-Doubles rigger for Arif V 216
  • Mecha animations, rigger, and developer for NBC Universal

3D Modeler - the 3D Printer Experience

May 2014 - April 2015

  • Designed and executed various projects for clients including: the Field Museum and Pfizer
  • Fabricated parts with FDM and SLA additive manufacturing techniques
  • Assisted teaching introductory digital fabrication workshops

Skill Set

  • Autodesk Maya
  • Python / Maya API
  • Maya cMuscle System
  • Unity 3D
  • Character Rigging
  • C# / C++
  • Cloth Simulation
  • Networking
  • Git

Education

School of the Art Institute of Chicago

Fall 2012 - Spring 2016: Art and Technology Studies

  • Awarded and maintained the Presidential Merit Scholarship for 4 years of study
  • Recieved the Leroy Neiman New Artists award.